Football Terms You Should
Know
a b c d e f g
h i j k
l m n o p q r s
t u v w x y z
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Assistant Coach
The coaches that specialize in specific areas of the team and
are directly under the supervision of the head coach.
Artificial Turf
A synthetic surface used instead of real grass on some football
fields.
Astroturf
An artificial surface used instead of grass on some football
fields.
Audible
A play called by the quarterback at the line of scrimmage which
changes the play that was previously called in the huddle; a change
of plans in game play just before the ball goes into play. Also
called an automatic.
Automatic
Another word for "audible". See above.
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Back Judge
This is the official who sets up 20 yards deep in the defensive
backfield on the wide receiver side of the field. His job is
to:
Make sure the defense doesn't have more than 11 players on the
field.
Watch all eligible receivers on his side of the field
Watch the area between the umpire and field judge.
Rule on the legality of catches and pass interference
penalties.
Watch for clipping on kick returns.
When there is a field goal happening, stands under the goalpost
and decides whether the kick was good or not.
Backfield
The group of offensive players who line up behind the line of
scrimmage or;
the area behind the offensive linemen.
Balanced Line
A formation with an equal number of linemen on either side of
the center.
Ball Carrier
Any player who has possession of the ball.
Birdcage
The facemask worn by linemen which has extra vertical and
horizontal bars.
Blackout
Generally, a television term. This means that a football game
will not be seen on television in the same local market that it is
being played.
Check your local listings :-)
Blindside
The side opposite the side the player is looking towards.
Blitz
An all-out run by linebackers and defensive backs, charging
through the offensive line in an effort to sack the quarterback
before he can hand off the ball, or pass it.
Block
To contact your opponent, with any part of the body. There are
many types of blocks, such as the basic block (which is chest to
chest contact), the shoulder block (which uses one's shoulder to
contact), the scramble or reach block (designed to tangle up an
oncoming opponent who is playing outside your position), and pass
blocking (delaying the oncoming defensive line to allow your
quarterback to act).
Bomb
A long pass to a player waiting deep down the field.
Bootleg
The quarterback fakes a hand-off to backs going one way while he
goes the other way to run or pass.
Bowl Game
These are games played in college football after the regular
season ends. Not all teams are eligible to play in bowl games.
Bump and Run
A technique used by defensive backs to slow down a receiver's
ability to get off the line of scrimmage. The defender bumps the
receiver at the start of the play and attempts to throw him off his
route by keeping contact over the first five yards.
Buttonhook
A pass play in which the receiver heads straight down field,
then all of a sudden turns back towards the line of scrimmage.
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Carry
When you run with the ball.
Center
An offensive line position at the center (get it?) of the line
of scrimmage. The center snaps the ball to the quarterback or
punter.
Chain Crew (or Chain Gang)
Three assistants to the officials whose job it is to handle the
first down measuring chain and the down box.
Cheap Shot
This should be fairly self-explanatory, but if not, it means to
deliberately foul or commit some other violent act against an
unsuspecting player.
Check off
Same as "audible" above.
Chop Block
A delayed block at the knees or below against an opponent who is
in contact with a teammate of the blocker.
Clipping
Blocking an opponent from behind, typically at leg level.
Clipping is a foul with a 15-yard penalty.
Clothesline
A foul. To clothesline is to strike another player across the
face with one's extended arm.
Coach
The trainer of the team who also formulates offensive and
defensive strategy.
Coffin Corner
One of the four corners of the field. A punter often tries to
kick the ball out of bounds near a coffin corner to top the other
team from returning the ball, and make them put the ball back into
play close to their own goal line.
Coin Toss
Before the start of the game, the quarterback of the visiting
team calls heads or tails of a coin flipped by the referee. The
winning team kicks off; the loser chooses which goal to defend.
Completion
A legally caught pass.
Controlling the Clock
Keeping possession of the football for long periods of time,
giving the other team's offense less time to use the ball.
Conversion
See Point After Touchdown.
Cornerback
A defensive backfield player, almost as deep into the backfield
as the safety. There are two cornerbacks. Their job is to tackle
runners and intercept passes.
Count
These are the numbers that a quarterback shouts out while
waiting for the ball to be snapped. Example: "hut 5, 7, 4!"
Counter
A running play designed to get the defense going in one
direction while the running back goes back against the intended
pursuit of the defense.
Cover
To defend a position or location on the field.
Coverage
A defensive play designed to stop the pass, or a special teams
play designed to limit the kick return.
Crackback
A foul. Blocking by an offensive player who goes down field and
then turns back to the middle to block a player from the side.
Curl/Curl In
A maneuver where the receiver runs down field before turning
back to run towards the line of scrimmage.
Cut
To suddenly change direction to lose a pursuing player. Also, to
drop a prospective player from the team roster.
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Dead Ball
A ball that is no longer in play. A ball that is not held by a
player or loose from a kick, fumble, or pass.
Defense
The team defending their goal line. The defense does not have
the ball; rather, they try to keep the offense from passing or
running the ball over their (the defense's) goal line.
Defensive Backfield
The area or players behind the defensive linemen. The defensive
backfield is the last line of defense against the offense. There
are two safeties, two cornerbacks and three or four linebackers in
the defensive backfield.
Defensive End
A defensive player who lines up at the end of the defensive
line.
Defensive Holding
Use of the hands to hold or push an offensive receiver or back
on a passing play beyond the first five yards past the line of
scrimmage.
Defensive Line
The defensive players who line up on the line of scrimmage
opposite the offensive linemen. A team's first line of defense.
Defensive Linemen
The players whose job it is to rush the quarterback in an effort
to sack him, or, if another player has the ball, to block him and
prevent the opposing team from gaining any yards.
Defensive Tackle
A defensive player who lines up on the inside of the defensive
line.
Defensive Team
The unit that begins a play from scrimmage without the ball. The
general role of the defense is to keep the opposition's offense
from advancing the football.
Delay of Game
A delay caused by a team using or requesting excessive
time-outs, or by not putting the ball in play within the given
amount of time, usually 25 seconds. This results in a 5-yard
penalty.
Dime Back
The 6th defensive back using in dime coverage.
Dime Coverage
A pass coverage scheme that involves the use of 6 defensive
backs.
Dime Package
The use of 6 defensive backs in a defensive formation.
Division
A sub-group within a conference. For example, the Hawkeyes are
in the Big Ten Conference but are also in Division 1A.
See what other teams are in Division 1A.
Double Coverage
A defensive strategy where two players cover one of the
opposition's receivers at the same time.
Double Foul
A situation in which each team commits a foul during the same
play.
Double Team
Playing two defensive players against one offensive player in
order to stop him from making a play.
Down
An offensive play, starting with a center snap and ending when
the ball is dead. The offense gets four downs to gain ten yards. If
they gain that before using all four downs, they get a first down
and another four downs to gain another ten yards. Each time they
gain ten yards, the team is at their first down again, needing
another ten yards (first and ten) within the next four downs, or
plays.
Down and In
A maneuver where the receiver runs straight down field, then
suddenly cuts toward the middle of the field.
Down and Out
The opposite of Down and In. In a down and out, the receiver
runs down field then turns out, toward the sideline.
Down Box (Down Indicator)
A seven-foot metal rod, on the end of which are four cards
(numbered 1 to 4), used to keep track of the number of the down
being played.
You'll see these along the sidelines and the numbers are
typically bright orange.
Down Lineman
A defensive lineman, including defensive tackles and defensive
ends.
Draw Play
A face pass which ends with one of the backs carrying the ball
after the defensive linemen are "drawn" in on the pass rush.
Drive
The series of plays that begins at the time an offense takes
possession of the ball until the point where they either score or
turn the ball over to the other team.
Drop Back
An action by a quarterback, after taking the snap, where he
takes a few steps backward into the pocket to set up for a
pass.
Drop Kick
A free kick where a player drops his ball and kicks it right
after it hits the ground.
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Eligible Receiver
An offensive player who is able (by the rules) to catch a
forward pass; eligible to receive the pass.
Encroachment
Contacting an opposing player before the snap. Encroaching is
illegal with a 5-yard penalty.
End
An offensive lineman on the very end of the line of scrimmage
(there are two, one on each end of the line). The ends block
defensive linemen to open up holes for the runner, and guard the
quarterback.
On professional teams, the end on the right side is referred to
as a "tight" end as he lines up close to the tackle. The end on the
left side is out farther to go out for passes, and is called a wide
receiver.
End Line
The very end of the field, in either direction. There are two
end lines (one at each end of the field).
End Zone
The area between the goal lines and the end lines. The last ten
yards at either end of the field.
Excessive Time-outs
Calling a time out after having used the three allowed per
half.
Extra Points
After scoring a touchdown, a team can earn one more point by
making a successful place-kick.
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Face Mask
Grabbing an opponent's face mask. Also, the mask itself, worn by
the players.
Fair Catch
When there is a punt, and a receiver is going to catch the ball
and signals that he will not advance after catching it (by raising
his hand just before the catch), this is a fair catch. Also,
players may not tackle the receiver making the fair catch.
Fair Catch Interference
A player may not interfere with a punt returner's opportunity to
catch the football after having signaled for a fair catch.
Faking a Roughing
An illegal act by a quarterback, kicker, or punter in which they
fake being roughed by the opposition in the hopes of drawing a
roughing penalty.
False Start
An infraction in which an offensive player moves before the ball
is snapped.
Field Goal
When a place-kick goes through the goalpost (over the crossbar
and between the upright bars), three points are earned as a field
goal.
Field Judge
The official that lines up 25 yards deep in the defensive
backfield on the tight end side of the field. His duties
include:
Keep track of the play clock and call delay of game if the clock
expires
Make sure the defensive team has no more than 11 players on the
field.
Rules on plays that cross the defense's goal line.
Watch all eligible receivers on his side of the field.
Mark the spot where a play goes out of bounds on his side of the
field
Watch for illegal use of the hands by the receivers and
defensive backs.
Field of Play
The area of the field between the goal lines and the end
lines.
Field Position
The ball's location on the field.
First and Ten
See down.
First Down
The first play of every set of events.
Flanker
An offensive player on the right or left side of the formation.
A flanker usually plays as a receiver and is split out wider than a
wingback.
Flat
The field on either side of the formation.
Flood
An attempt to swamp the opposition or an area of the field with
sheer numbers of players.
Formation
The arrangement of the players at the beginning of each play.
There are several formations. Some of the most common are the punt
formation, I formation, T formation and wishbone formation. These
are generally named for the shape of the formation.
For instance, an I formation involves two running backs in a
line (I-shaped) behind the quarterback, and was invented by college
coach Tom Nugent in the 1950s. The wishbone formation as the two
half-backs on each side of the full-back set back a few yards as
opposed to the T formation in which all three backs are in a line
parallel to the line of scrimmage.
Forward Pass
Throwing of the ball "forward", or in the direction of
advancement (towards the opponents' goal).
Forward Progress
The location to which a ball carrier's forward momentum carries
him before he is tackled.
Foul
A breaking of the rules. Common fouls are holding (grasping an
opponent, unless the opponent has the ball), personal fouls
(tripping an opponent or striking an opponent with one's hand, knee
or head), interference (a defensive player contacting a receiver to
stop the completion of a pass or kick by contacting the player
before he has the ball), clipping (pushing an opponent in the
back), and face mask.
Free Kick
Either a kickoff or a punt following a safety.
Free Safety
A defensive player who lines up the deepest in the secondary and
defends the deep middle of the field against the pass.
Freeze
Attempting to keep possession of the football for a long time
without scoring or attempting to score.
Front Four
The defensive linemen in a formation that includes two ends and
two tackles.
Front Seven
The front line of defense that generally includes the linemen
and linebackers.
Fullback
A member of the offense whose job it is to block for the
halfback and quarterback, but he also runs the ball, and receives
passes. The name derives from the fact that in an I formation the
Fullback is the furthest back, or a full way back. See quarterback
and halfback to further clarify.
Fumble
A ball that is dropped while in play.
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Game Ball
The ball given to a winning team's player or coach considered to
have made to the most contribution to their win (supposed to be the
ball or a ball the game was played with).
Gap
The open space between players along the line of scrimmage when
they are aligned.
Goal Line
The line over which the ball must pass to score a touchdown.
There are two, one at each end of the field, ten yards from the
ends of the field.
Goal Line Stand
Making a stand against the opposition at or near one's goal-line
in a very tough defensive effort.
Goalpost
The poles at the rear of each end zone through which teams score
field goals and extra points.
Gridiron
A football field.
Guard
An offensive lineman. There are two guards, one on either side
of the center, whose job it is to guard the quarterback.
Gunner
The members of the special teams unit who specialize in racing
down field to tackle the kick or punt re turner.
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Hail Mary
The quarterback throwing the ball up in the air without really
targeting any particular receiver hoping someone on his side
catches it. Typically done when the quarterback's about to get
sacked.
Halfback
An offensive player who lines up in the backfield and generally
is responsible for carrying the ball on run plays.
Hand off
Quite literally what it says; to hand the ball off to a
teammate.
Hands Team
A team of sure-handed players that specialize in recovering
onside kicks.
Hang Time
The amount of time a punted football remains in the air.
Hash Marks
The marks that divide the field into thirds. Whenever the ball
becomes dead on or outside one of these marks, it is placed on its
respective hash mark.
Head Coach
The member of the coaching staff that is responsible for all
aspects of the team, and is in charge of all the other coaches.
Head Linesman
The head linesman is the official that sets up straddling the
line of scrimmage on the sideline designated by the referee. His
duties are:
To watch for line of scrimmage violations like off sides and
encroachment.
Rule on all out-of-bounds plays on his side of the field
Keep tabs on the chain crew
Mark the chain to a yard marker on the field as a reference
point for a measurement on the field
Mark a players forward progress after a play is whistled
dead.
Keep track of all eligible receivers
Watch for illegal motion, illegal shifts, illegal use of hands,
and/or illegal men down field.
Helping the Runner
Another player cannot assist the ball carrier by pushing or
pulling them forward.
Heisman Trophy
An award presented annually by the Downtown Athletic Club of New
York to the best college football player in the country.
See also, Nile Kinnick.
Hitch and Go
A maneuver where a runner goes down field to catch a pass, fakes
a quick turn (as if to catch), then continues down field for a
deeper pass.
Holder
The player who holds the ball during a place kick.
Holding
Keeping another player from advancing by literally holding him
back with one's hand(s). Typically illegal.
Hole Number
A number assigned to each gap or space between the five
offensive linemen and the tight end.
Home Field Advantage
The benefit a team gets by playing games in its own stadium.
Hook and Ladder
A pass play in which the receiver catches a pass facing toward
the line of scrimmage, then laterals the ball to another offensive
player who is racing toward the opponent's endzone.
Hot Dog
A player who uses theatrics and "hams it up" for the camera.
Hot Receiver
A receiver designated to accept a quick pass from the
quarterback in the event of a blitz by the defense.
Huddle
The action of the players grouping together to plan the next
play(s). As a non, the group itself.
Hurry-Up Offense
An offensive strategy designed to gain as much yardage as
possible while running as little time off the clock as
possible.
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I Formation
An I formation involves two running backs in a line (I-shaped)
behind the quarterback and was invented by college coach Tom Nugent
in the 1950s.
Illegal Formation
An offensive formation in which not enough players are on the
line of scrimmage.
Illegal Motion
Movement by an offensive player before the snap. Illegal motion
is, obviously, illegal, and gets a five-yard penalty.
Illegal Procedure
Used to indicate a number of infractions, including an illegal
snap, having less than seven players on the offense's line of
scrimmage, and taking more than two steps after making a fair
catch.
Illegal Shift
A foul by the offense where a player fails to reset for at least
one second after two players shift position at the same time.
In Bounds
The region of the field that is considered in play.
Incomplete Pass
A forward pass that is not caught or intercepted.
Incompletion
A forward pass that hits the ground before the receiver has a
chance to catch and control it.
Intentional Grounding
The quarterback purposefully throwing the ball out of bounds or
into the ground to avoid throwing a bad pass (which might be
intercepted). Intentional grounding can be difficult to call, but a
referee may assign the offending team a five yard penalty and loss
of their down.
Interception
The catching of a forward pass by the defense (this turns the
defense suddenly into the offense).
Interference
There is offensive interference, when blockers run in front of a
running back, and defensive interference (or defensive pass
interference), when a pass defender interferes with a receiver
trying to catch the ball while the defender could not catch the
ball himself (intercept). Whew huh!?
For example, a defender with his back to the ball who sees the
receiver he's covering readying to catch the ball and then waves
his arms in front of the receiver to distract him is interfering
with the pass. Defense interference is an infraction of the
rules.
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Key
Watching a player to try and see the direction in which he is
going to be moving. A player may make small movements such as foot
placement, etc., that can give away his next move to an observant
player who is keying him.
Kick
Attempting to score a point or field goal after touchdown by
kicking the ball.
Kicking an Opponent
An illegal act in which a player kneels on or kicks a member of
another team.
Kicking Game
The game strategy revolving around punting and
place-kicking.
Kickoff
The kicking team (determined by the winner of the coin toss)
kicks the ball from the free kick line (the 40-yard line in college
football). This is the kickoff, the start of the game.
Kick Returner
A special teams player who specializes in returning
kickoffs.
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Lateral
As a forward pass, but not thrown in the direction of the
opponents' goalpost. Rather, the ball is thrown in any direction
other than towards the opponents' goal.
Linebacker
Defensive players placed behind the defensive linemen. Their job
is to tackle runners and block or intercept passes. There are three
or four linebackers.
Line Judge
An official who keeps track of time and also watches for various
violations, including the quarterback's position when passing (the
quarterback isn't allowed to go past the line of scrimmage to
pass).
Linemen
The players on the forward line (see offensive linemen and
defensive linemen).
Line of Scrimmage
Before each play, a set of two imaginary lines are used to
determine where the players will line up. These are the lines of
scrimmage, and pass through each tip of the ball, running parallel
to the goal lines.
Line to Gain
Term that indicates the distance needed for first-down
yardage.
Live Ball
Opposite of a ball that is dead. A live ball is either loose as
a result of a kick, fumble, or pass or is held by a player.
Long Snapper
The center who specializes in snapping the ball for punts and
field goal attempts.
Loose Ball
A ball that is not in possession of either team.
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Man in Motion
The player who turns and runs behind the line of scrimmage,
parallel to it, as the signals are called. He then runs down field
just as the ball is snapped.
Man to Man Coverage
Covering each member of the offense with a member of the
defense. Also called player-to-player defense. See also zone
defense.
Middle Guard
The defensive lineman positioned between the tackles, opposite
the offensive center. Also called the nose guard.
Midfield
The area of the field in the general vicinity of the 50-yard
line.
Motion
When an offensive player begins to move laterally behind the
line of scrimmage before the bal is snapped.
Mousetrap
See trap block.
Multiple Offense
Offensive strategy using a number for formations.
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Necessary Line
A line the offense must cross to get a new first down.
Neutral Zone
The area between the two lines of scrimmage, stretching from
sideline to sideline.
Nickel Back
An extra defensive back who is used mostly in obvious passing
situations.
Nickel Defense
A defensive formation involving five defensive backs, hence the
name.
Nose Guard
See middle guard.
Nose Tackle
The defensive player who lines up directly across from the
center.
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Offending Team
The team that committed a foul.
Offense
The team with the ball, the offense attempts to run or pass the
ball across the defense's goal line.
Offensive Backfield
The area or players behind the offensive linemen. These are the
running backs, the quarterback and a second wide receiver. See also
Offensive Linemen.
Offensive Holding
See holding.
Offensive Line
The five offensive players that line up on the line of scrimmage
and block for the quarterback and ball carriers.
Offensive Linemen
Seven players, made up of the center, two guards, two ends, and
two tackles.
Offensive Pass Interference
A penalty in which an offensive player significantly hinders a
defensive player's opportunity to intercept a forward pass or
pushes off of the defender to give himself an advantage.
Official
One who supervises the game and interprets the rules.
Off Season
When the football teams don't play, February through the middle
of August, usually.
Offside
When a player is over the line of scrimmage (on the opposing
team's side) before the ball is snapped.
Off-Tackle
A running play designed to go to the strong side and take
advantage of the hole supplied by the tackle, the tight end, and
the full back.
Onside Kick
A short kick (though at least 10 yards) with the plan being to
recover the kick and thus gain some yardage.
Open Up Holes
To push the opposition aside by blocking them to open up holes
in their defense through which a runner can pass with the ball.
Open Receiver
Any potential receiver that breaks away from pass coverage.
Option Play
An offensive play wherein the player with the ball has the
option of running or passing.
Out of Bounds
The area touching or outside the sidelines and end line.
Out of Bounds at the Snap
A player may not enter the field of play after the football is
snapped.
Outside
Towards the sideline.
Overtime
The game goes into overtime to break a tie.
In college football, overtime consists of two series with each
team putting the ball in play by a snap on or between the inbounds
lines on the designated 25-yard line.
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Pass
The act of throwing the ball to another player.
Pass Defender
A defensive player whose assignment is to cover an opposing
receiver.
Pass Interference
Illegally hindering another player's chances of catching a
forward pass.
Pass Pattern
A predetermined route run by a receiver in an attempt to get
open for a pass.
Pass Protection
The blocking scheme used by offensive players to keep the
defense from getting to the quarterback on passing plays.
Pass Route
A predetermined path run by a receiver in an attempt to get open
for a pass.
Pass Rush
An attempt by the defensive players to get to the quarterback so
they can tackle him before he can complete a pass.
Passing Game
The offensive strategy dealing with throwing the ball and
receiving forward passes.
PAT
After a touchdown, the scoring team is allowed to add another
point by kicking the football through the uprights of the
goalpost.
Penalty
Punishment for a foul. Can consist of losing a down or even the
ball, but usually sets back the penalized team five to fifteen
yards.
Personal Foul
A flagrant illegal act that is generally deemed to unnecessarily
risk the health of other players.
Pick
An offensive maneuver in which two receivers cross and one bumps
the defender of the other or;
another tem for interception.
Pick Off
A pass that is caught by a defensive player, giving possession
to the team that intercepted it.
Pigskin
An old term for a football.
Piling On
Several players jumping on the player with the ball after he's
been tackled. Also called dog piling. Piling on is illegal, with a
15-yard penalty.
Pitch
The act of the quarterback tossing the ball to a running back
who is moving laterally away from him.
Pitch Out
The act of the quarterback tossing the ball to a running back
who is moving laterally away from him.
Place-Kick
A kick made while the ball is held in place on the ground
(either with a tee or by another player).
Placekicker
The player who kicks the ball on kickoffs, extra point attempts,
and field goal attempts.
Play
In general, the actions of the players following a snap or
kickoff. More specifically, the type of action taken as part of a
planned maneuver.
Play Action
A passing play set up to draw the Defensive Linebackers towards
the Line of Scrimmage with a Run Fake.
Playbook
A notebook containing a team's terms, strategies, plays, etc.,
issued to each player.
Play Clock
A clock displayed above each end zone that limits the time teams
may take between plays.
Playmaker
A player that has a history of making big plays.
Pocket
The area of protection given to a quarterback by his offensive
line when he drops back to pass.
Point After Touchdown
After scoring a touchdown, a team may score an extra point for a
successful place kick through the opposition's goal post.
Pooch Kick
See Squib Kick.
Possession
When a team has control of the ball, they are considered to be
in possession of it. When a player maintains control of the ball
while touching both feet, or any other part of his body other than
his hands, to the ground.
Post
A forward pass that the quarterback throws down the center of
the field as the intended receiver runs toward the goalpost.
Post Season
The time after the regular season is over when a tournament is
played to determine a champion.
Post Pattern
A pass pattern where the receiver runs 10-15 yards down field
before turning towards the middle of the field, but at a 45 degree
angle (in the direction of the goal post).
Power Sweep
See sweep.
Previous Spot
The exact location on the field where the ball was placed before
the preceding play.
Primary Receiver
The receiver who was chosen by the quarterback in the huddle to
receive the ball.
Pulling
Leaving one's position to move elsewhere to block.
Pump Fake
When the Quarterback draws his arm back and fakes a forward pass
to draw the Free Safety to an area or cause a Defensive Back to
pause in his coverage of a Wide Receiver.
Punt
When the ball is dropped from the kicker's hands and kicked
before hitting the ground.
Punt Return
The runback of the ball after it's been punted.
Pylon
A short orange foam marker that marks all four corners of each
end zone.
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Quarter
A football game is divided into four quarters, 15 minutes
each.
Quarterback
A member of the offense. The quarterback takes the snap from the
center, then either passes, hands off, or runs with the ball. The
name derives from the fact that in an I formation the Quarterback
is half as far back as the Halfback, or a quarter the way back. See
Fullback and Halfback to further clarify.
Quarterback Sneak
A play where the quarterback receives the ball after the snap
and immediately runs forward through the opposition, with his own
team blocking for him.
Quick Count
When the quarterback calls the signals at the line of scrimmage
very rapidly so as to throw off the other team.
Quick Kick
A surprise punt.
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Reading the Defense
The act of recognizing defensive formations and keys.
Ready List
A list of several plays ready to be used in an upcoming game
(tailored to an opposing team's strengths and weaknesses).
Receiver
A receiver, or pass receiver, is a member of the offense whose
job it is to get into the open to catch a pass from the quarterback
and then run with the ball.
Recover
Grabbing a ball that has been fumbled (whether the recovering
player's side initially had the ball or not).
Red Dog
See blitz.
Redshirt
A college football player who skips a year of play without
losing a year of eligibility. A player will often redshirt because
of an injury or academic problem.
Red Zone
The area between the 20-yard line and the goal line at both ends
of the field.
Referee
The referee is the official that has control of the game and is
generally the final authority in all decisions. Among his duties
are:
Announce all penalties
Explain penalties to the offending team's captain
Explain penalties to the head coach of the offending team and
inform him of who it was called against
Position himself in the backfield, approximately 10 yards behind
the quarterback, before each snap
Monitor illegal hits on the quarterback
Watch for illegal blocks near the quarterback
Determine whether the yardage chains should be brought on the
field for a measurement
You can tell the referee from the other officials because he is
the only one that wears a white hat.
All other officials wear black hats.
Return
The act of brining the ball back in the opposite direction after
a change of possession.
Returner
A player who runs back kickoffs and punts.
Reverse
An offensive play. In a reverse, the player with the ball runs
in one direction, then hands off the ball to another player going
the opposite direction, reversing the ball's direction of
travel.
Roll
The quarterback rolls when he moves left or right with the ball
before throwing it.
Roll Out
The act of the quarterback moving left or right out of the
pocket before throwing or running with the football.
Roster
A list of the members of a team.
Roughing the Kicker
Flagrantly running into or hitting the kicker after the ball has
been kicked.
Roughing the Passer
Flagrantly running into or hitting the quarterback after the
ball has been released. Can also be called when a defender hits the
quarterback in the head.
Route
A predetermined direction and distance that a receiver follows
when he runs from the line of scrimmage for a forward pass.
Runback
Returning a kickoff, punt, or interception.
Running Back
Positioned behind the quarterback, there are two running backs,
whose job it is to run with the ball, which is typically handed off
by the quarterback. Part of the offensive backfield. In college
football, there are halfbacks and fullbacks in these positions, but
in professional football they are simply the two running backs.
Running into the Kicker
Making incidental contact with a placekicker or punter after the
ball has been kicked. A less serious version of the roughing the
kicker penalty.
Rush
To run from the scrimmage line with the ball.
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Sack
Tackling the quarterback before he can throw a pass.
Safety
When a team forces the opposition to down the ball in their own
end zone, they receive two points, called a safety. Also, the
player position called safety is a defensive backfield position,
the deepest in the backfield. There are two safeties, see Strong
Safety and Free Safety.
Safety Blitz
A charge by one or both safeties in an attempt to tackle the
quarterback.
Safety Valve
A short pass thrown to a running back when the wide receivers
are covered.
Scheme
A term used to describe offensive and defensive formations and
the overall strategy for using such a formation.
Scramble
When a quarterback runs behind the line of scrimmage and loses
tacklers.
Scrambler
A quarterback whose gotten a reputation for scrambling.
Scrambling
The act, by a quarterback, of moving around to avoid the pass
rush.
Screen Pass
A pass from behind the line of scrimmage, after a deep drop by
the Quarterback. It's a play that allows the rushers to charge
through as the offensive linemen fake block them, only to set up a
wall for a receiver, or running back to catch the pass and run
behind.
Scrimmage
The action between two teams, starting when the ball is
snapped.
Secondary
The defensive backfield, or second line of defense.
Second Forward Pass Behind the Line of
Scrimmage
An illegal pass lay in which a player catches a forward pass
behind the line of scrimmage, then passes the ball forward to
another receiver.
Series
The four downs that a team has to advance 10-yards.
Shift
The movement of two (or more) offensive players between
positions.
Shotgun
A passing formation in which the quarterback stands 5-7 yards
behind the center before the snap.
Side Judge
The official that lines up 20 yards deep in the defensive
backfield. His duties are essentially the same as the back
judge:
Make sure the defensive team has no more than 11 players on the
field
Watch all eligible receivers on his side of the field
Watch the area between the umpire and field judge
Rule on the legality of catches and pass interference
penalties
Watch for clipping on kick returns.
Sidelines
The line along each side of the field that marks where the field
of play ends.
Signal Caller
The player who calls the plays in the huddle or on the line of
scrimmage.
Signals
The quarterback tells the other layers, with signals, what the
next play will be. Signals are also used at the line of scrimmage
to tell the center when to snap the ball.
Single-Wing Formation
A rarely used offensive formation devised by legendary coach Pop
Warner that used three backfield teammates to block for the player
carrying the ball.
Slant
Running, with the ball, at an angle.
Slot
A gap in the offensive line between a receiver and a tackle.
Snap
The handing of the ball by the center, reaching back between his
legs, to the quarterback or punter.
Spearing
Contacting another player with one's head; a foul in college
football.
Special Teams
A special group or "unit" of players specializing in one
particular maneuver, such as punts or kick-offs. When the maneuver
is about to be done, the coach will substitute the special team.
Special teams give their all to their specialties and consequently
suffer higher injury rates than the rest of the team. That's why
they are also called bomb squads or suicide squads.
Spike
The act of slamming the football to the ground.
Spiral
The spin on the ball in flight after the quarterback releases
it.
Split End
A receiver who lines up several yards away from the next player
along the line of scrimmage.
Spot
The exact location on the field that a player's forward progress
is stopped, as marked by an official.
Square In/Out
A pass route where the runner goes down field then turns "in" at
a "square" or right angle to the center of the field, or "out" to
the sideline.
Squib Kick
(Pooch Kick). A low flat kickoff that is difficult to handle. It
is often used when the receiving team has an effective kick
returner or when the kicking team does not have a long ball
kicker.
Stance
The position that a player assumes prior to the snap of the
ball.
Straight Arm or Stiff Arm
Using a hand and straight arm at the opponents head or chest
area to avoid a tackle.
Striking an Official
No player may intentionally strike or push an official.
Striking an Opponent
A player may not strike another with a fist.
Strong Safety
A defensive backfield position, the deepest in the backfield.
The Strong Safety is the Safety on the strong side (Tight End side)
of the Offense and generally must be a solid tackler. Also, see
Free Safety.
Strong Side
In an unbalanced line, the side with the most players.
Stunt
An unusual charge by the offensive linemen, sometimes in concert
with the linebackers, in which they loop around each other during
the charge instead of charging straight ahead.
Substitution
The act of replacing one player with another.
Subway Alumni
The followers of any college team who didn't attend or graduate
from that institution.
Succeeding Spot
The spot where the next play begins, provided no penalty was
called.
Suicide Squad
See special teams.
Sweep
A running play in which two or more offensive linemen pull out
of their stances and running toward the outside of the line of
scrimmage, leading the running back who receives a handoff or pitch
from the quarterback.
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T Formation
An offensive formation that features three running backs in the
backfield. From above, the center, quarterback and running backs
appear to be lined up in the shape of a T.
Tackle
To bring down another player, i.e., to sack the quarterback is
to tackle him. Also an offensive position. There are two tackles,
one outside each guard, whose job it is to block the on rushing
defensive line and open up holes for a runner.
Tailback
A member of the offensive backfield, whose job it is to run with
the ball. Also called a running back or halfback.
Takeaway
When a defense forces a fumble and recovers the ball or
registers an interception.
TD
An abbreviation for touchdown.
Territory
The half of the field defended by a particular team.
Third-and-Long
A situation in which a teams finds themselves forced to run a
third-down play in which they need to gain considerable yardage to
get the first down.
Three-Point Stance
The position players at the line of scrimmage take before the
snap, leaning forward on one hand with their feet spread.
Tight End
An offensive player who serves as a receiver and also a
blocker.
Time
In college football, the game is limited to 60 minutes. This is
divided into two 30 minute halves, each of which is divided into
two 15 minute quarters, or "periods." In between the two halves is
halftime, which lasts 15 minutes. If the teams are tied at the end
of the time limit, the game goes into overtime, continuing until
one of the teams pulls ahead.
Time Out
A break in action requested by either team or one of the
officials.
Too Many Men on the Field
Each team is allowed just 11 men on the field during a play.
Having more than 11 is illegal.
Touchback
A touchback occurs when the defensive team gains possession of
the ball in their own end zone on the same play in which the
offensive team caused the ball to cross the goal line.
Touchdown
Carrying the ball into, or catching the ball in, the
opposition's end zone. Worth 6 points.
Trap Block
When a player is allowed through the enemy line only to be
blocked by surprise from another player behind the line. Also
called a mousetrap.
Trenches
The area immediately around the line of scrimmage.
Tripping
Using a leg or foot to trip another player is illegal.
Turn In/Out
A pass route where the player runs down field then turns in
toward the middle of the field or out towards the sidelines.
Turnover
Losing possession of the ball, typically by error.
Two-minute Warning
A official's timeout at the end of each half that signals just
two minutes remain.
Two-Point Conversion
A scoring play, immediately after a touchdown, in which a team
can add two bonus points by running or passing the ball into the
end zone on one play starting from the opponent's two-yard
line.
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Umpire
The umpire is the official that lines up approximately five
yards off the line of scrimmage on the defensive side of the ball.
His duties include:
Checking the legality of the player's equipment
Making sure the offense has no more than 11 men on the
field.
Assist the referee on decisions involving possession of the
ball
Record all timeouts
Record all scores
Record the winner of the coin toss
Wipes the ball dry between plays on rainy days
Unbalanced Line
A formation with more players on one side of the center than the
other.
Unnecessary Roughness
An illegal play where a player, in the judgment of the
officials, uses tactics that are above and beyond what is necessary
to block or tackle another player.
Unsportsmanlike Conduct
A dead-ball foul in which a player, in the judgment of the
officials, taunts or otherwise acts in an unsportsmanlike
manner.
Uprights
Vertical posts supporting the crossbar in the goalpost.
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Veer
A quick-hitting run in which the ball is handed to a running
back whose routes are determined by the slant of the defensive
linemen.
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Weakside
The side of the offense opposite the side on which the tight end
lines up.
Wideout
An offensive player who lines up on or near the line of
scrimmage, but split to the outside. His primary job is to catch
passes from the quarterback.
Wide Receiver
An offensive player who lines up on or near the line of
scrimmage, but split to the outside. His primary job is to catch
passes from the quarterback.
Wishbone Formation
An offensive formation that features a fullback and two
halfbacks in the backfield.
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Xs & Os
Refers to diagrams of plays on paper, chalkboard, or
computer.
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Yardage
The amount of yards gained (or lost) during a play.
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Zone Defense
A defense strategy where each player has an area, or "zone", of
the field to defend. See also man-to-man defense.
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